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LudiLocus Icon LudiLocus Studio
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Players don’t remember the language. They remember whether the game felt like it spoke to them.

We handle in-game text, terminology, release copy and in-build checks so a Turkish player never notices it was written in another language first.

What they said about LudiLocus Studio

LudiLocus Studio handled the Turkish localization for Flooded, including full UI, menus, in-game dialogue, and system messages. The work was delivered on schedule and needed no rework on our side. Turkish support shipped as an official update on Steam. We were happy with the quality of the work.

Kacper Banbura · Founder, better.publishing
Read the Flooded case study

An in-game localization example

Explore how character voice, variables, tags, and Turkish grammar come together for consistency.

VIEW:
STRING METADATA
Speaker:
Key:
Encoding: UTF-8 / Tags Safe

Frequently Asked Questions

Which game engines and formats do you support?
We work with .json, .csv, .xlsx, .po, .xml, Google Sheets, Crowdin, Locize, and Unity / Unreal Localization packages.
Can we start with just our Steam Store Page and Demo?
Yes. A Steam page or demo can be handled separately. We review the page and the game, then discuss what needs to be done.
How do you protect unreleased game builds and lore?
We agree confidentiality terms before accessing project files.

Let's Talk About Your Game

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Inquiry Received!

Thank you. We will review the project details and come back with the next useful step.

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