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Where game architecture meets language.

We handle every layer of game localization, from code and character voice to storefront adaptation and in-engine testing. We make sure language works not only on the page, but within the game itself.

Narrative & UI Localization

DIALOGUE · LORE · SYSTEM STRINGS · QUESTS

Dialogue, questlines, interface text, and world lore. We preserve character voice, narrative pacing, and humor while keeping every piece of text technically safe for the engine, including syntax such as {player_name}, %s, and [color].

Dedicated project glossary & style guide
Gender, plural & inflection safety

Steam & Marketing Adaptation

CAPSULE PITCH · TRAILERS · TAGS · PATCH NOTES

Storefront copy, trailers, tags, and community updates adapted for regional audiences. We shape each piece to reflect how players discover, understand, and engage with a game in their own market.

Steam algorithm-friendly tags & short pitch
Next Fest launch copy & Discord updates

Live Build In-Game LQA

STEAM DECK · PC · TEXT CLIPPING · FONT ATLAS

Text can look perfectly clean in a file and still break inside the game. Strings may overflow, UI elements may shift, or special characters may render incorrectly. We test directly on playable PC and Steam Deck builds to check UI boundaries, dialogue pacing, and font rendering in context.

Steam Deck & PC text overflow audit
In-context audio/subtitle synchronization

STRUCTURED WORKFLOW

PHASE 01

Technical Intake

Identifying syntax markers, token variables, and string keys, then building the initial project glossary.

PHASE 02

Adaptation

Translating dialogue and UI with fidelity while preserving character voice, dramatic tone, and regional humor.

PHASE 03

In-Game LQA

Testing directly on playable Steam Deck and PC builds to check font rendering, line wrapping, and contextual timing.

PHASE 04

Delivery & Support

Delivering engine-ready files and supporting fast turnarounds for demos, patches, and updates.

ENGINE & FORMAT SUPPORT

Unity Engine
I2 Localization / Localization CSV
Unreal Engine 5
String Table CSV / .PO
Godot 4
Translation CSV / .PO
Raw Formats
JSON, XLIFF, SRT/VTT, Ren'Py, XLSX

Working on a game?

Send us your word count, target engine, and timeline so we can review your project and assess its localization needs.

Contact the Studio →

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