Where game architecture meets language.
We handle every layer of game localization, from code and character voice to storefront adaptation and in-engine testing. We make sure language works not only on the page, but within the game itself.
Narrative & UI Localization
Dialogue, questlines, interface text, and world lore. We preserve character voice, narrative pacing, and humor while keeping every piece of text technically safe for the engine, including syntax such as {player_name}, %s, and [color].
Steam & Marketing Adaptation
Storefront copy, trailers, tags, and community updates adapted for regional audiences. We shape each piece to reflect how players discover, understand, and engage with a game in their own market.
Live Build In-Game LQA
Text can look perfectly clean in a file and still break inside the game. Strings may overflow, UI elements may shift, or special characters may render incorrectly. We test directly on playable PC and Steam Deck builds to check UI boundaries, dialogue pacing, and font rendering in context.
STRUCTURED WORKFLOW
Technical Intake
Identifying syntax markers, token variables, and string keys, then building the initial project glossary.
Adaptation
Translating dialogue and UI with fidelity while preserving character voice, dramatic tone, and regional humor.
In-Game LQA
Testing directly on playable Steam Deck and PC builds to check font rendering, line wrapping, and contextual timing.
Delivery & Support
Delivering engine-ready files and supporting fast turnarounds for demos, patches, and updates.
ENGINE & FORMAT SUPPORT
Working on a game?
Send us your word count, target engine, and timeline so we can review your project and assess its localization needs.