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About LudiLocus Studio

A localization studio, currently focused on games.

Who are we?

Sometimes, when playing a translated game, you come across moments where the text reads like a translation, and this ruins the whole mood. LudiLocus exists to make sure that never happens.

We work on game text, terminology, release copy, and in-build checks, paying close attention to every detail so your time with the game stays smooth and immersive.

With a background in Translation Studies, our team brings a solid foundation to the localisation process. But even the most careful review can miss something, so to catch what a human eye alone might overlook, we built WhipCAT, our own CAT tool with a built-in LQA system.

Our goal is simple: to make you forget you're playing a translated game.

LudiLocus,
So everyone understands.

Our Team

Meet the people who work on your project.

M. Can Evliyaoğlu
LEAD

M. Can Evliyaoğlu

Elif Sena Dönmez
TRANSLATOR

Elif Sena Dönmez

Emir Kaan Güner
TRANSLATOR

Emir Kaan Güner

Enes M. Durak
TRANSLATOR

Enes M. Durak

Merve Akbaş
TRANSLATOR

Merve Akbaş

M. Göktuğ Karademir
TRANSLATOR

M. Göktuğ Karademir

Tell us about your project

Send a build, Steam page, or sample.

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