Context layer
Keeps relevant project information connected to each segment, including narrative setting, speaker, product state, and editorial notes.
LudiLocus Studio / Internal workspace
WhipCAT brings translation, game context, terminology, and quality checks together in one workspace, keeping the decisions behind every line clear and connected.
We are not lost. We are exactly where the map stops.
Kaybolmadık. Haritanın bittiği yerdeyiz.
Built around the work
Speaker, scene, notes, and references are part of the translation decision from the start.
Approved terms and earlier choices can guide the next line without losing sight of its meaning.
Linguistic and technical signals help identify what needs attention. The translator or editor makes the final call.
One workspace, four focused systems
WhipCAT does not replace editorial judgment. It brings the signals that matter into one working space, so the team spends less time piecing together a project across scattered tools.
Keeps relevant project information connected to each segment, including narrative setting, speaker, product state, and editorial notes.
Keeps approved terminology and relevant previous decisions close at hand, helping maintain consistency throughout the project.
Flags variables, tags, and controlled formatting that need to remain intact through delivery.
Helps reviewers spot potential language and consistency issues without treating automated checks as a final verdict.
A deliberately private product
WhipCAT supports LudiLocus Studio delivery. It is not a public sign-up product or a client portal.
Access and project visibility are organised around the working team and workspace.
This page explains the role of the workspace without publishing its architecture, access patterns, or operational controls.